3] Rough marble/rock (Essence)

This uses 2 textures, one for a main color variation, and the other for the bump/roughness. This is ve ry e ffective for creating stone surfaces. Try these settings on a primitive plane.

Object Attribs R G B Value
Color 136 118 128
Specular 153 134 132
Dithering 255
Phong On
All others at 0.
    Texture 1:  fractalcolor       Texture 2:  bump
        Parameter        Value        Parameter        Value
        Initial Scale       15        Initial Scale       5
        # of scales         5         # of scales         4
        Scale Ratio         0.4       Scale Ratio         0.5
        Amplitude Ratio     0.4       Amplitude Ratio     0.5
        Time Ratio          0.4       Alt. Adjust         3
        Time                0         Fade 0..1           0
        Base->1 Trans       0.3       Axis placement left at default
        1->2 Trans          0.6
        Color 1 End         1
        Color 1 Red         70
        Color 1 Green       60
        Color 1 Blue        60
        Color 2 Red         255
        Color 2 Green       240
        Color 2 Blue        240
        Fade 0..1           0
        Axis placement left at default

When rendered an off gray stone will be created. Great for caverns, dungeons and so on. Just slap it onto the walls or columns to give it good-ol' natural look.


[Contents] [Previous] [Next]
owl-bar
Pages made from the amigaguide version with the help of Mike's RDAG2HTML and the fabulous Dietmar's GoldED with the WWW extension v2.
[email Ernie]